The Operational Art of War IV
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The Operational Art of War IV | |
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Characteristics | |
Dominant theme | 20th century |
Realtime or turn-based? | Turn-based |
AI opponent | Yes |
Multiplayer | Hotseat/PBEM |
Product Info | |
Developer(s) | TrickeySoft LLC |
Publisher | Matrix Games |
Platform(s) | Windows |
Licensing | Commercial |
Official site | |
https://www.matrixgames.com/game/the-operational-art-of-war-iv |
The Operational Art of War IV's manual describes it as "a combined simulation and Scenario editor covering military campaigns over the past century". It models land warfare and naval warfare. Air warfare is included, though more abstractly. The system flexibly allows for creating scenarios with different unit sizes and time and map scales.
Resources
The Operational Art of War IV Community Manual
Reviews
- https://www.wargamer.com/reviews/review-the-operational-art-of-war-iv/
- http://flashofsteel.com/index.php/2011/05/26/three-moves-ahead-episode-118-this-fully-operational-art-of-war/
- http://thestrategygamer.com/2018/10/21/toaw-iv-revisited/
- https://www.awargamersneedfulthings.co.uk/2017/12/the-operational-art-of-war-iv-by.html